Kakuro for two

Crazy10s vs Kakuro

Kakuro and Crazy10s are both about sums. In Kakuro you fill a grid alone so each run matches its clue. In Crazy10s you and an opponent build the grid together, and every line has to add up to exactly 10.

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A run and its clue
Every line is 10
At a glance

How the two games compare

Kakuro
Crazy10s
Players
Just you
You and an opponent: a friend, a random opponent or the Computer
The target
A different sum for each run, given as a clue
Always 10, for every line
Numbers
1 to 9, never twice in a run
0 to 9, repeats allowed, plus wild tiles
The grid
Given to you, black squares and all
13 × 13, built by both players, move by move
Right answers
Exactly one solution
Lots of legal moves. The best one scores the most.
Luck
None
A little: the tiles you draw
Scoring
None: you solve it or you don’t
10 points a line, plus bonus squares
What carries over

What a Kakuro player brings to the table

Quick sums

You already add small numbers in your head without thinking about it.

Across and down

A number in Kakuro counts in two runs. Here a tile counts in every line it touches.

Known combinations

You know which numbers make which sums. Here there’s just one sum to know.

A puzzle every day

The Daily Puzzle gives you one board a day, the same for everyone.

What’s different

In Kakuro, 10 in four squares has one answer. Here it has many.

Kakuro’s rules are strict: no repeats, no zeros, so a clue of 10 across four squares can only be 1, 2, 3 and 4. Crazy10s lets numbers repeat and has a 0, so there are many ways to make 10. The puzzle isn’t finding the only answer. It’s finding the best one for the tiles in your rack.

  • Someone plays back. Every tile you place opens or closes lines for your opponent.
  • The grid grows. There are no black squares. The board takes shape as you both play.
  • Points, not just a solution. Finish more lines, use the bonus squares, and beat your opponent’s score.
55= 10
208= 10
1135= 10

All legal lines here.
Repeats and 0 are allowed, so 10 can be made many ways.

Which one is for you?

They’re good at different things

Stick with Kakuro if…

  • you love a strict puzzle with exactly one solution
  • you want to work through it quietly on your own
  • you like harder sums than 10

Try Crazy10s if…

  • you want those quick sums in a game against a person
  • you like a board that’s different every time
  • you’d enjoy a daily puzzle with a score to beat
Getting started

Four tips for Kakuro players

1

Forget “no repeats”

5 + 5 is fine here, and so is 1 + 1 + 8. Don’t skip a move because of a double.

2

Use the 0

A 0 adds nothing, so it can stretch a finished line or fill a gap in a bridge.

3

Score two lines at once

Like a Kakuro cell that sits in an across run and a down run, a tile scores in both of its lines.

4

Keep a wild for later

A wild plays as any number. It’s worth most on a move that finishes several lines.

Questions

Crazy10s for Kakuro players

How is Crazy10s different from Kakuro?

Kakuro is a puzzle you solve alone, with a different sum for each run and no repeated numbers. In Crazy10s two players build the board together, every line adds up to exactly 10, and numbers can repeat.

Is it hard?

The rule is simple: every line adds up to 10. The skill is finding the move that scores the most.

Can I play on my own?

Yes. Play the Computer at Easy, Medium or Hard, or try the Daily Puzzle, one board a day with three tries.

Is Crazy10s free?

Yes. It plays in your browser with nothing to download.

Can I play with a friend?

Yes. Start a game, choose Invite a Friend and send the link. Your friend can join as a guest.

Put your sums to the test

Play a friend, a random opponent or the Computer. Or try today’s Daily Puzzle.